package mapengine.avatars
{
	import flash.events.IEventDispatcher;
	
	import mapengine.interfaces.IMapAvatar;
	
	public interface IGameAvatar extends IEventDispatcher , IMapAvatar
	{
		function myRound(value:Array = null):void;
		
		function isDead():Boolean;
		
		function get isDoingAction():Boolean;
		
		function selectMove():void;
		
		function cancelMove():void;
		
		function selectAttact():void;
		
		function selectSkill():void;
		
		function selectUltimate():void;
		
		function selectStandby():void
		
		function hit():void;
	}
}